Explained: Inside-Out Tracking

A primary contributor to a sense of active presence in virtual reality is low-latency, high-accuracy six-degree-of-freedom head tracking (6DoF). Similarly for augmented reality, tracking is a major piece in creating augmentations that are believably anchored in an environment. Driven by the observation that the experience is the product of mixed…

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HMD Personalization

The third generation of virtual reality is imminent with early-2016 consumer product launches of both Rift and Vive. This generation's stack of tech (rendering, optics, display, tracking) is about to hit a sweet spot between affordability and immersion, helping our brain blur the boundary between simulation and reality.…

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Hands on with the Intel Edison

Important Disclaimer: I am an Intel employee in a business unit not directly involved with Edison, whereby I had personally applied and and was granted early access to Edison resources and hardware and from which my opinions expressed below are not indicative nor representative of Intel Corporation. The Edison, first…

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Lens Blur and Beyond

In mid-2014, Google released a new camera app [http://googleresearch.blogspot.com/2014/04/lens-blur-in-new-google-camera-app.html] with a compelling computational photography feature for simulating a shallow depth of field [http://en.wikipedia.org/wiki/Depth_of_field]. Traditionally, capturing this effect requires a traditonally thick, multi-element lens with a wide…

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