Black Mirror / Light Mirror

Dimitri Diakopoulos & Nick Porcino, Circa 2020 (Note that this is a living document and might change in structure or content!) Famously, Jurassic Park mathematician Ian Malcolm said - "Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should.…

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Spatial Computing Is Not a Revolution

The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it — Mark Weiser The tree of human computer interaction continues to grow. There are historic and established branches with examples like the mouse and keyboard, touch, and gaming…

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Images from the Future

A small gallery of augmented reality vignettes, featuring over-used and under-used images from popular films. ... Banned (Over-Used) Tom Cruise as the ambassador of all future interfaces Robert Downey Jr. with a serious HUD problem The Kingsmen collaborating via poorly rendered holograms Princess Leia politely requesting help Tom Cruise reliving tragic…

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Polymer: Immersive Computing Engine

Spatial computing and immersive media reaches far beyond games, inclusive of content creation, cinematic storytelling, visualization, and simulation. Game engines like Unity, Unreal, and Godot are flexible enough to support these experiences, but many AR/VR app developers have taken to codifying design patterns and feature implementations by way of…

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Visual Math

Every once in a while, I'll see a retweet of this image explaining the discrete Fourier transform (DFT) by Stuart Riffle: While a complete theoretical understanding this equation requires the some prerequisite knowledge to precisely decompose, it's visually apparent to observe how coloring the components might assist in learning this…

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