Polymer: Immersive Computing Engine

Immersive media reaches far beyond games, inclusive of content creation, cinematic storytelling, visualization, and simulation. Unity and Unreal are flexible enough to support these experiences, but many developers have taken to codifying design patterns and feature implementations by way of plugins and samples in cases where an engine provides limited…

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Visual Math

Every once in a while, I'll see a retweet of this image explaining the discrete Fourier transform (DFT) by Stuart Riffle: Though fully understanding this equation requires the requisite mathematical background to precisely decompose, it's visually apparent to observe how coloring the components might help form an intuitive understanding of…

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Explained: Inside-Out Tracking

A primary contributor to a sense of active presence in virtual reality is low-latency, high-accuracy six-degree-of-freedom head tracking (6DoF). Similarly for augmented reality, tracking is a major piece in creating augmentations that are believably anchored in an environment. Driven by the observation that the experience is the product of mixed…

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HMD Personalization

The third generation of virtual reality is imminent with early-2016 consumer product launches of both Rift and Vive. This generation's stack of tech (rendering, optics, display, tracking) is about to hit a sweet spot between affordability and immersion, helping our brain blur the boundary between simulation and reality. Some of…

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Hands on with the Intel Edison

Important Disclaimer: I am an Intel employee in a business unit not directly involved with Edison, whereby I had personally applied and and was granted early access to Edison resources and hardware and from which my opinions expressed below are not indicative nor representative of Intel Corporation. The Edison, first…

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